First head modeling
Hey all this is my first head modelling... i think i need help, wait scratch that i do need help lol. So far ive made a 30 unit cube and subdivided it. made a nice little pliable sphere.
https://home.comcast.net/~ryguy3/ima...eamonside1.bmp Then I started moving it, rotating it, and shaping it to my face shape that i want. like so https://home.comcast.net/~ryguy3/ima...eamonside2.bmp Now what do i do? lol any help is much appreciated. lol thanks in advance. -Tha GuvNa |
Well now get your split poly tool and start splittn'. Split in the eyes, mouth, nose etc to the shape of your ref.
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hold on let me get other picture up, so split the mouth out of the sud-d? sorry if i sound stupid, ive never tried this before.
Wait, should i turn it back into a polygon? |
there the pictures should be up, srry if they arent
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Ohh sorry i though you were using polygons, my bad. Well unless you have good experiance with subds you probably shouldnt make a head as sub ds r very hard to use. For your very 1st head model I would advise you to use polygons (like me :) ) as I found it easy to get a hang of.
And sorry I can give you any advise on subd modeling as I suck with them. |
lol no problemo, ok, ill try it with polygons.
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If you're working with Sub-D's then you should just be able to right click and go to 'polygon'. Then you can work with is like it was any other polygon, split edges and all.
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create a polygon sphere,
use the divisions you like... not too many (start simple), with split polygontool you can cut the mouth, eyes, nose out and start tweeking some points... ..to see this in a more smoothed mode you can make it a subD <modify/convert/polygon To subD...> ..tweek a bit more and go back to polygon mode <modify/convert/subD To polygon...> and so on... This is the way I kinda model but I wouln't create the mouth, eyes, nose out of the sphere... Everyone has it's own method.. Try searching for tutorials of how to create a head and you will see many methods of doing it... hope I helped you a bit.. GreetZz RanSicK |
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