procedural texturing
procedural texturing..... how to do it, how does it work... any tutorials?? please :banghead: :confused: :mad: :(
thanx all |
Re: procedural texturing
Quote:
lets say you want to connect a marble texture to the color of a lambert material. you would create the marble render node (in 3d textures) and connect it by draggingh with the default (ctrl-mmb) from marble to lambert. now you have successfully created a material that has procedural components. here is a list of some procedural render nodes: 2d:
p.s.: the manual is helpful in learning how to do stuff - look in rendering of "using maya" ;) |
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