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Darkware 21-01-2003 01:03 AM

THE ARMY - Darkware
 
No images yet. Just reserving my place. I'll be modeling the South African Rooivalk Attack Helicopter. Here's what it really looks like -

http://www.army-technology.com/proje...rooivalk1.html

I almost decided upon the USA's RAH-66 Comanche Reconnaissance Attack Helicopter, which has a nice look to it, but I like the twin cockpit idea better.

Kevin 21-01-2003 02:21 AM

NICE!!! looking forward to this one much! and thx for joining in Darkware

undseth 21-01-2003 02:52 AM

I just love helicopters Darkware! This is great!

mumbojumbo_13 21-01-2003 02:59 AM

killer coper i love the apaches :D

Darkware 24-01-2003 04:20 AM

1 Attachment(s)
So far, I am not pleased with what I've done, but oh well. Nurbs would have been so much easier to work with for the smooth, round parts, which I am having trouble with (illistrated in the last image) but I decided from the start that I wanted this to be strictly polys for practice purposes.

kbrown 24-01-2003 08:58 AM

Great start. Just keep at it and you'll get there :)

mumbojumbo_13 24-01-2003 12:18 PM

yeh taking the shape nice start

abra 24-01-2003 08:16 PM

hey good start darkware! keep it up!

Darkware 27-01-2003 09:13 PM

1 Attachment(s)
update

brian_ellebracht 27-01-2003 09:17 PM

wow that looks really starting to look nice!! Love the landing gear! Great work. Can't wait to see more.

Kevin 28-01-2003 09:47 AM

looking good there mate!! just stick with it!!! It will get there

kbrown 28-01-2003 10:07 AM

You certainly have improved! Great work!

kal 31-01-2003 07:46 PM

holy cow... I remember some of the work you showed when you first joined here and now look at ya !:eek: :)
you seem to be picking up maya rather well! great work dude

-<{ JB }>- 02-02-2003 09:38 AM

Great work so far Darkware. You said you were having trouble with the chunkyness on the smooth parts... try selecting the 'chunky' faces and boosting their normals to 180degrees smoothing.

Darkware 06-02-2003 04:28 PM

Thanks for the comments everyone. Here's an update, but I still have a ways to go. I'll be doing some minor tweaks here and there next. I need to modify the tail a bit, adding some stuff to it and possibly smoothing it out some more, create the third wheel that goes near the back of the helicopter, and obviously texture it.

JB - Unfortunately, it's a lot more complicated than that. If I try to use Polygons>Smooth on any part of the plane, I get those ugly black streaks that most modelers have seen at least once or twice in their time. This is obviously because the entire base of the plane is made out of one single polygonal plane. Modifying the normals won't work here, or if they will work, I don't have the knowledge to do it myself. As you can see however, the blocky faces you were refering to are now smoothed. I found a way to do it.

You select the faces you want to smooth, extract them, but don't move them at all, combine all faces into one object, merge all vertices, smooth, combine the object with the base of the plane again so it is one object as it was before, then merge the vertices to make it complete. This eliminates any black streaks I might get using the regular method of smoothing.

EDIT* forgot to upload the image. Crap you can't do that when you edit.


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