Skin shading
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Hi! Long time no sea :)
I have been trying out a new skin shader setup and my old Zerg model was the one i tried it on. At the moment all your seeing is displacement and specc with just a solid color (no texture map). I'm going to add gloss maps, scatter map, color map, facial hairs, realistic eyes and teeth with their owns shaders. The model is just lit with one sharp light to try out the SSS (which is probably a bit strong still), also that's why the reflections is so intense, it will look more natural when i try it with a HDRI later. Also i will need to mix up the micro detail, get some more randomness going on |
Here's another WiP
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Another shot from the side
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I agree, the SSS is too high. It also looks like you have some bright highlights on some perpendicular edges.
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Yeah, lowered the sss quite a bit. I do, cause i need a gloss map :) this is basicly a raw render without that many maps
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Trying out
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Got tired of working on the same model and tried out som hair for a model of Leoric from Diablo. At the moment i'm using the skull scan from 3dscanstore (before making my own just to see how it works out) with a really crappy UV map.
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Small update
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Here's a small update. I fixed the higlights on the weird edges and also toned down the SSS. Added a eye and put on a texture
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Trying out facial rigg
I did a small facial rigg. I know my animation skills sucks *** but i will try to put more time into it now that i got a rigg
https://www.youtube.com/watch?v=CEa1CaKqe6c |
Feel free to post your own skin shading results here. I want to make it a wip/tip thread. I'm working on more models that i will put up here :)
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do your test renders on a neutral 50% grey backdrop. You wont be fighting the lighting or the material to make it look right
Jay |
Ah, thanks for the tip man! Btw, i'm also doing a Crocodile now. But i have no idea how to shade it. Would you go for a sss material or just a normal shader there? I'm thinking of blending a sss and a normal shader atm. Normal shader for the scales and sss just around the eyes and in the mouth perhaps
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The best thing is and would be to look at ref images and see if it will be any benefit with SubSurface....or a standard shader with good lighting
Jay |
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