Weird targa alpha thing...
I'm kinda new with using textures using an alpha map. And I'm modeling in maya for a game and i'm trying to put together this house and I made a roof texture with an alpha map and the front of the house with the same thing. But while modeling the object, this happens to me (see this pic) , but it looks fine in rendering.
I don't want this to happen when I get this object ready to use in the 3D game, I didn't reverse the normals or anything, I just made two flat planes for the roof and a flat plane for the front of the house, and the textures will float ontop of the roof texture, but if i move the house texture towards the center, roof texture will appear normally. This will happen as well if I create a flat triangle, extrude it, apply the texture, the house texture will still appear on top. Is this going to display normally and it's just some video card memory limitation??? Please help.:hug: |
What is your videocard and which driver do you use, does it change when you set the quality to high in the viewport and in the attr of the shadingnode
|
Quote:
|
" Well I'm using a nvidia 9400GT with drivers I've downloaded from nvidia's website."
Yeah but sometimes the newest drivers don't work that well with some of your applications , search for Maya system requirements on Google. |
Quote:
___edit___ Okay , so I changed the viewport quality to HIGH and created two models, one has the the alpha targa, and so does the other(just to show as an example). The first picture shows you the textures displaying properly, the second picture shows the texture appearing ontop and the third shows you where the model is located in 3D space. Between shot one and two, all I'm doing is rotating the view port, I'm not changing the position of the models themselves... Could this be a sign of some video card incompatibility? Here's a video i took as well... Video of what I'm experiencing Screen Shot 1 Screen Shot 2 Screen Shot 3 |
Consumer cards work fine more often than not, a lot of people use them for 3D related tasks, I know my 8800 is hanging tough lol :p. This does look video card related, try an old driver.
|
Quote:
|
Quote:
Seriously, I wouldn't even blame your card, its an okay card that can do most, this simple is an unfortunate incident with a glitch that maybe, ir maybe not, AW would solve eventually. Try other drivers, old, new anything, just test around, some of them should work else your accept it, nothing really terrible, could just switch to run wireframe if you get annoyed :) |
Quote:
Thank you all for your input!!!:beer: |
All times are GMT. The time now is 05:51 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018