real-time performance
Hi -
What's the current best real-time performance (as in live character performance, not computing power, per se) system that Maya ports out to? I've been working with Houdini, exporting to Touch -- what's the best for Maya? Does Motionbuilder provide a real-time system for Maya? Thanks in advance. |
Motionbuilder runs animations in real time if thats what you mean?
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Thanks, gster - yes.
I thought Motionbuilder might be the answer -- but I've had some trouble finding specific information about it's "performable" functions. Also, is Motionbuilder inside Maya, or a "destination" software to which Maya exports?
Is there any information you can point me to on these questions (so I can stop bugging you and the forum about it)? :) Thanks again for responding. |
hehe, not a problem, its a sepperate app, you use the fbx file format to go between, its really good, really fast too.
You can get a PLE form autodesk to give it a whirl. |
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