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-   -   real-time performance (https://simplymaya.com/forum/showthread.php?t=29689)

VictorVector 22-04-2008 03:01 AM

real-time performance
 
Hi -

What's the current best real-time performance (as in live character performance, not computing power, per se) system that Maya ports out to? I've been working with Houdini, exporting to Touch -- what's the best for Maya? Does Motionbuilder provide a real-time system for Maya?

Thanks in advance.

gster123 22-04-2008 06:53 AM

Motionbuilder runs animations in real time if thats what you mean?

VictorVector 22-04-2008 01:18 PM

Thanks, gster - yes.
 
I thought Motionbuilder might be the answer -- but I've had some trouble finding specific information about it's "performable" functions. Also, is Motionbuilder inside Maya, or a "destination" software to which Maya exports?

Is there any information you can point me to on these questions (so I can stop bugging you and the forum about it)? :)

Thanks again for responding.

gster123 22-04-2008 02:58 PM

hehe, not a problem, its a sepperate app, you use the fbx file format to go between, its really good, really fast too.

You can get a PLE form autodesk to give it a whirl.


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