file reference transparency problem
Hi all,
I created this model which I then referenced into my animation scene, now I have been editing the model in both the animation scene and the actual model file, recently though I opened the animation file and some of the geometry is transparent and I get this error in my script. oubviously it has something to do with the hypershadfing network, I just dont know what to do? // Warning: line 1: Node 'RSD_model:pCubeShape2476.instObjGroups[0]': cannot make assignment to 'lambert12SG' shader. // // Warning: line 1: Node 'RSD_model:pCubeShape2488.instObjGroups[0]': cannot make assignment to 'initialShadingGroup' shader. // // Warning: line 1: Node 'RSD_model:pCubeShape422.instObjGroups[0]': cannot make assignment to 'initialShadingGroup' shader. // // Result: 1 // updateRendererUI; // Warning: Node 'RSD_model:pCubeShape2579.instObjGroups[0]': cannot make assignment to 'RSD_model:lambert16SG' shader. // // Error: Connection not made: 'RSD_model:pCubeShape2579.instObjGroups[0]' -> 'RSD_model:lambert16SG.dagSetMembers[-1]'. Source node will not allow the connection. // // Warning: Node 'RSD_model:pCubeShape449.instObjGroups[0]': cannot make assignment to 'lambert21SG' shader. // // Error: Connection not made: 'RSD_model:pCubeShape449.instObjGroups[0]' -> 'lambert21SG.dagSetMembers[-1]'. Source node will not allow the connection. // sorry about the smiley faces, there not supose to be there |
All times are GMT. The time now is 10:13 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018