Nparticles/Instancing
hey folks, me again with another question.
I am using nParticles and I have a emitter emitting an object <cube> I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up. the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation. I have tried different methods and cannot find any other help on the interwebs. thanks guys! |
You would probably need to add to the rotations in the runtime before dynamics woth something like;
rotationPP += 0.1 ; This should make the particles move. |
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