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-   -   Ware house (https://simplymaya.com/forum/showthread.php?t=31019)

Ruff 02-10-2008 04:35 AM

Ware house
 
1 Attachment(s)
Hey guys, just thought i'd put up a recent WIP

this is a factory scene that i am modelling.

Im going to animate a small story in here that i have planned out.

So yeah this is what i have so far.

comments and suggestions welcomed :D

-Ruff

Sicky 02-10-2008 06:25 AM

thank looks well ncie m8y nice renders n lightin :beer:

Gen 02-10-2008 07:43 AM

I think the shadows are a bit off, meaning, I don't think there's enough of it and those I see are really hard.

Ruff 02-10-2008 08:30 AM

yo :)
 
What do you mean by hard gect? as in hard to see or hard edged?

im presuming you mean hard edged, should i switch it to depth map shadows over raytrace then?

i wanted to kinda get some light fog through those windows but i dont know how to do it..

Cheers - ruff

shadowspy 02-10-2008 11:46 AM

I think he means the shadows aren't dark enough, so they're kind of hard to see.

Render looks nice though:beer:

BennyK 02-10-2008 12:31 PM

Quote:

Originally posted by shadowspy
I think he means the shadows aren't dark enough, so they're kind of hard to see...
LOL Genny, they just don't get it ;)

'hard' means sharp edges... you nead to increase the light radius in light attributes under 'shadows' and increase shadow rays to counter the artifacts.
Benny

shadowspy 02-10-2008 02:59 PM

Quote:

Originally posted by BennyK
LOL Genny, they just don't get it ;)

'hard' means sharp edges... you nead to increase the light radius in light attributes under 'shadows' and increase shadow rays to counter the artifacts.
Benny

Sorry but English is not really my language and I might mistake some terms.
I do think they need to be darker though.

Gen 02-10-2008 03:56 PM

Quote:

Originally posted by shadowspy
Sorry but English is not really my language and I might mistake some terms...
I wouldn't have even guessed that if you didn't say so, your English is very good.

@Benny
I see you've changed your avatar yet again lol.

@Ruff

I meant they are too hard edged, you dont have to use depth map shadows to get softer shadowing, you can increase the light radius as Benny said, and unless you go crazy with the shadow rays, the render time shouldn't take that much of a hit. And about your light fog thingy, theres a great tut on that (you'll have to scroll a lil bit down)

----->>http://www.floze.org/2008/07/six-tut...e-part-vi.html<<----

BennyK 02-10-2008 05:22 PM

Quote:

Originally posted by GecT

@Benny
I see you've changed your avatar yet again lol.

Yes, but I don't like this one either... I'm just doing lots of experiments with all sorts of lighting right now (I don't have time for anything bigger).
Nice tutorials BTW, Thanks :bow:

About the shadow maps - I never used them so I wouldn't know...
Benny

P.S.
http://img399.imageshack.us/img399/1599/tempym8.th.jpg

Ruff 02-10-2008 08:29 PM

Cheers
 
Hey cheers for the help guys, i'll go and see if i cant fix dem shadows, then i'll re post it :)

thanks again :)
-Ruff

Ruff 02-10-2008 09:09 PM

update
 
1 Attachment(s)
Ok.. so i've done what you said.. at least ive tried to lol.
the shadows are a little softer around the edges and more .. visible. however the light shining throught the window still has a hard edge on it.. any ideas how i can soften that a little?

- Cheers ruff

Ruff 02-10-2008 09:16 PM

PS GecT
 
I was lookin at your work before dude, and i have to say .... DAMN..

lol that sunset sky pic is awsome.. 15 minutes hey? ... :D those 3 candles look dead set real... and the light surfaces render looks ...wicked good

anyways... yeah .. :P

- Ruff

Gen 03-10-2008 07:28 AM

Thank you <3. And post a screengrab of the lights attr editor (mainly the shadow settings).

Ruff 03-10-2008 11:50 AM

Hey GecT
 
1 Attachment(s)
here are the atributes for most of my lights

first pick is the .. um .. (sun light )

second is a directional one faced toward the building.. of which im thinking about removing it completly

and the third one is the flouro lights on the inside of the building

Ruff 03-10-2008 11:51 AM

2nd
 
1 Attachment(s)
2nd


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