mia material x passes - problem
Have a look at these two renders. One is a basic lanbert and as you see, the rendered mesh is fine.
However, take a look at the render with the mia_material_x_passes...there are parts of my mesh that are not rendering as expected. I have assigned the material to all of the mesh. Any ideas guys as to where I can look to resolve this issue? |
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Have a look at these two renders. One is a basic lambert and as you see, the rendered mesh is fine.
However, take a look at the render with the mia_material_x_passes...there are parts of my mesh that are not rendering as expected. I have assigned the material to all of the mesh. Any ideas guys as to where I can look to resolve this issue? Sorry for the double post |
The first image is missing....
Are the normals facing the wrong way ?? - its the only thing I can think off looking at the render as the shadder is working in other places - its even reflecting the bad area`s (hehe). It some times happens when duplicating over groups and i think may have happened here. |
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Cheers :) |
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