Preserve UV's in maya?
I want to be able to move a point on a mesh without the uvs being distorted. Max has a check box that does this. I don't think maya has an option for this, does someone know of a plugin maybe? Anything?
Thanks! |
All times are GMT. The time now is 05:01 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018