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-   -   move along normal (https://simplymaya.com/forum/showthread.php?t=26899)

the_brein 14-07-2007 02:05 AM

move along normal
 
What does it mean to move something along its normal? What's the difference between moving something along its normal or using the move tool?

the_brein

Weyu 14-07-2007 08:30 PM

Im not certain but I think it means you are moving it along one of
its axis x/y/z.

gster123 14-07-2007 08:39 PM

If you look at the normals (on a poly face) it points in the direction of where it faces, so if you have an object say a sphere and you select on of the faces and need to move it out a but but not in XYZ but in the direction its facing you would move it along its normal

the_brein 15-07-2007 12:01 AM

is this specifically for faces? I never move faces, just verts and maybe edges. Is it ever practical to move faces?

AlphaFlyte 15-07-2007 12:55 AM

No m8, for edges on faces. Very handy for moving and scaling edges on angular objects. Arms in 45 degree poses for instance.

BadG3r 15-07-2007 02:36 AM

normals are perpendicular to the face/edge or even vertex. sometimes its easier to move along the n than take two handles to get the same result. look at the move options (jep, your ordinary move tool) and there is besides local world normal too. click on it and look what happens.

Weyu 15-07-2007 04:09 AM

Ah yes silly me, I remembered it during work that the normals isnt the zyx, but Isnt it default to move along normals? (I get it when I hit the move button once, and then again if i want to move xyz axis.)

the_brein 15-07-2007 07:20 AM

Quote:

Originally posted by AlphaFlyte
No m8, for edges on faces. Very handy for moving and scaling edges on angular objects. Arms in 45 degree poses for instance.
makes sense now. I think the key word is perpendicular movement to the object selected.


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