wine glass
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hey me again, still working on my kitchen WIP slowly ( http://forum.simplymaya.com/showthre...hlight=kitchen )
But somthing has totally stumped me i carnt get this wine glass to work for me, although im suprised how far iv actualy made it work anyway, but it has some big problems. on the image below i have 3 wine glasses the one on the left doesnt have any thinkness and is just a revolved 2d curve as all of them has come from but the others have thinkness. ok i made a mess of that explaination i will put up another image in a moment, buut my problem is that because the 2 on the arnt made from acurate curves and have diffent thinkness of glass in differnt areas it gives them rings where the thickness changes which i dont want, and the one that is made from no thinknes the inside of it does not show up as the glass texture. please help in anyway, if you know a good tutorial for wine glaasses that would be good to. |
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this is the curve of one of the thicker glasses on the left. i mean thinker becasue it has to layers of curve as u can see here. the other wine glass that does not show the inside is just a single curve that does not go back on it self.
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You shouldn't close the curve, but finish it on the grid. something like that:
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The thing about reflective and refractive surfaces is that they don't look good unless they have some kind of environment for them to reflect/refract. As Benny illustrated, your glass isn't built correctly. So now I'm just going to pump out the questions :) Is there supposed to be something in the glass or is that decorative trimming? What shader and renderer are you using? What are your raytrace render settings like? I ask because the gray areas are confusing me.
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