Tumbling and grid issue
Hope any of you guys could help me with my problems. When I was modelling yesterday i managed to put the grid in the xy direction. How does one change in which plane the grid is laid out?
I also have an issue with the tumbling in the perspective view. I somehow managed to mess up one of my scenes so that it's not rotating around the z axis, but around some imaginary axis that is between the other axes. Is there any way of resetting the way the view is tumbling? I haven't inserted any extra cameras or anything like that. When I'm at it I might as well ask another question concerning tumbling. Is there a quick way to change the tumble center? In Studio Tools you just click an isoparam or curve when you tumble to tumble around that point. I hope someone has a solution to these annoying problems |
Not sure about your first 2 questions, sorry, but to answer your last one:
Yes:) Simply select the object you want to rotate/tumble about, and hit the "F" key to focus your tumble on it:) Hope that helped you a small bit. |
Thanks!
That helped a lot. |
No problem! :)
I wish those commands were a little more obvious, and easy to work with, but like anything, after you do them a few times, you really never forget them:) Have a good day! |
my english is bad, maybe i don't answer right, but, here we go.
a very useful shortcuts is: f / to make the view to selection F (shift+f, whem capslock is disbable, u know :)) / to make ALL views to selection whem you working with move tool, rotate, etc... hold ' x ' and use the tool to align on the grid. it's works in vexterx mode, object mode, edge modes, all modes. you have the keys, x (align to grid), c (i don't know what's this realy do, i'm a newb too :]) and v, to align in another objects/vertex/faces/edges. i hope that i help you. if the questions is that hehehehe :) see yah! |
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