Layered texture help
I've been experimenting with layered textures and shaders, and to be honest I am bamboozled. What I'd like to do at some point is have an object (say a jacket) that is composed of different materials, some parts shiny, some mat etc. I am guessing that a layered shader would be the way to go, with different surface materials and transparencies to control the apprearence of the different parts.
Despite searching the help files and googling, I can't actually find anything that helps much. Anyone care to give any advice, or try and explain some way how these work? cheers, gubar. |
layered shaders give me headaches too and I'm still trying to figure them out but in your case what I would usually do is make a blinn texture and add a specular map or reflection map to get the shiny parts where I'd want them.
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Thanks,
glad to hear it's not just me then. I had a little success with a blinn shader and a lambert combined into a layered shader, with the blinn (with a chequered texture on it) allowing transparency over it's white sections (revealing the colour from the lambert), but applying this to something more complex is beyond me. cheers, gubar. |
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