Questions about rigging an arm..
I've been trying to rig my characters arm for over a month and the results have been awful.
When I rotate the elbow inward I get a lot of bending. Do I have to use deformers when rigging the arm? And can someone here explain how they rig the arm. All I know how to do is lay the joints. :( Thanks for any help! |
ok, so you've laid the joints out (make sure the elbow is slightly bent) use an IK (RP) solver from the shoulder to the wrist and attach a locator to the end effector
what exactly are you having trouble with? |
My problem is when I I rotate the elbow it deforms. The mesh pinches and bends when ever I rotate the rist or elbow. Over the past month I've been trying to find a way to prevent it, but nothing I do works.
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you may need to adjust the weights.
Skin > Edit Smooth Skin > Paint Skin Weights Tool > options |
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