texture artifacts?
so i'm working on a BMW Z4 motorsport model and when i apply the uv map image to the sub-d model it looks great in the viewport but when i render the texture gets all jacked up? any help would be immensely appreciated
http://i167.photobucket.com/albums/u.../BMWscreen.jpg http://i167.photobucket.com/albums/u...ur/BMWview.jpg |
its low res so its hard to see but could be geometry clipping through?!?!
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