Pinocchio WIP (DivX)
Hey guys!
I'm currently working on a little animation for my animation demo reel (have to get job now...) and decided to give life to something "lifeless" - After a while I came up with "Pinocchio". Well, it's quite... different to the models I modeled and animated before, so I gave this little fella a try! I just started yesterday and finished legs, boots, body (but I'll completely rework this one, because I'm very unhappy how it turned out!) and hat - The face will be the last thing I'll model. Hope I'm able to complete this whole thing in a few days from now on. Well, nothing's textured right now and it's quite early, but I honestly hope you like it! http://members.chello.at/anna.mahler/pinotest.avi That's the leg - It's actually an "older" version because I reworked the shoes today. About the rig: The shoes are not rigged yet, because I'll use SmoothSkinning for that and for this little test I did not want to go into Weight Painting yet... http://members.chello.at/anna.mahler/pinotest02.avi That's the body - As I already mentioned, I'm VERY unhappy with this one. It's too fat and I did not manage to model it right. That's because I worked on a similiar model some time ago and just tried to get away with "similiar modeling", but I guess I failed miserably. The hat will also shape-change, because currently it fits the body, but my Pinocchio Interpretation will be a lot slicker - So the hat is going to change with the body. Tomorrow I'll work on arms and gloves and I hope to finish the face before next weekend - I'll keep you guys updated, hope you already like my 'not-so-finished-not-so-awesome' tests! ;-) Edit: Hey, if someone wants that body mesh, I'll give it to you! |
don't be so hard on yourself yet. Looks like a great start. and besides, seeing where you want to inprove is half the battle.
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Hmm, early today morning I thought I could try to adjust the body mesh - Well, I'm still not 100% satisfied, but it's a lot better now. I'm not sure if I'll use it in the final version, but it'll do for now.
http://members.chello.at/anna.mahler/pinotest03.avi |
nice - you got ole Pin to lay off the beer :p
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http://members.chello.at/anna.mahler/Pinorig.jpg
http://members.chello.at/anna.mahler/HDTVTest_02.avi - XVID Animation Test in HDTV Resolution - Hope you like it. Cause of some private problems I were not able to work as fast as I thought, but the models in a good shape now. Some crits, maybe? |
what compresser did you uses again ? and have a link to the codec ?
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the test animation looks good. moves like its pupeted..
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Very nicely done so far. I like the quality of the render. Keep it up!
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First headtest - Very unoptimized, but the geometry is okay so far. The shape of the head is not 100% correct right now, but it should be a walk in the park to bring it into the right shape.
Hope you like it! |
1 Attachment(s)
Alright, the body is nearly completed. The form of the body changed and the head is also in a good shape now. I'll post some head updates later!
Edit: Oh, dont mention the arms, somehow they transformed badly - And I've already got other versions, that are a lot better. |
just wandering, at some point diring your animation are you going to have strings attached to it ?
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Quote:
Ah, and I've got a question, hope someone could help me with that! If I create the UVs and texture Pinocchio in his current poly shape and, for the animation, convert the Polygonal Model to a SubD Model, will Maya trash my textures and the UV layout or will all these things also be converted? I never worked with SubDs in Maya before, so, hope someone could enlighten me! :-) |
Hey guys!
Just a small texturing test: http://members.chello.at/anna.mahler...arison_low.jpg low_res version http://members.chello.at/anna.mahler/tex_comparison.jpg high_res version Just click the links, I did not want to upload the files, since I already uploaded a few files in this thread... |
nicely done... I like it!
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