SubD > Poly prob
I started off modelling the basic shape in Nurbs, then converted to Poly to tweak and add some finer details which is fine. Then I convert to SubD to create further details etc, now when I convert back to Poly to split polys etc, my model appears to stay the same, ie it appears almost smooth with high poly count which is very frustratin when I now I have to alter loads and loads of vertices rather than just a few. Why is my mesh now so busy and how can I keep it down?
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Hi,
If you leave options as default in SubD >> Polys options, tesseltation method will split, the adaptive way. To get your previous polycount in Poly Mode from a Sub-D, select "vertices" within tesselation method section (transform option box). Well, I guess there's your problem, and solution, if I understood correctly ;) Regards, Py. |
Cheers Pyrus, that worked a treat!
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