Skin and joints move appart.
Hi!
Just rigged my first character (hunanoid) and skinned it. I'v made a group node for everything to be able to move the character anywhere I want and apply a walkcycle for.ex. The problem is that the skin and the skeleton separates when moved. :confused: Anyone know how to solve this? :beer: Chris. |
you have to make sure your geoemtry's history is all deleted before you rig it. Good idea to freeze its transformations, too.
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