Particle Rendering
I've got a project where I need to have a character moving through a field of particles and affecting them. Everything renders but the particles for some reason. Here's what I've done so far:
-Linked a directional light to the particles -Gave the particles a 2d fractal node and also a ramp color What else do I need to do to render these things! Thanks! Randy |
particles(except for the ones with S / W next to them) only render in the hardware renderer
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Cool, so if I want to use a software render particle like clouds or blobby surface, what wpuld be the best way to assign a dust material to it?
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ummm, i am not sure, cloud is like dust, but i dont know how to assign a color map to it....... IM not good at particles ;)
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Have a look at the fire ring tutorial available in the downloads section, its free.
Your berst off creting a particle cloud (in the multitiser or hypershade) then adding ramps for the colour, opacity etc like you would a std material then assigning it to the particles |
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