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MattTheMan 07-06-2008 01:43 AM

BlackLight Renderer
 
I'm at it again! This time I'm writing a path tracer (unbiased) with a whole different program heirarchy to allow for imports and exports!

I'll post my first few pics (just plain raytraced) in a few hours.

bendingiscool 07-06-2008 03:06 PM

Sound both intriguing and confusing, can you give us a little info about what its going to do and such plz.

Chris

Joopson 07-06-2008 04:33 PM

can't wait to use it! ;)

Joopson 09-06-2008 02:44 AM

Eghhemm....
a few hours? :p

MattTheMan 16-06-2008 01:54 PM

So here's to show that it works

I'm having a bit of trouble retrieving the color of the material from the object due to the class hierarchy set up, but this will be re-arranged and fixed.

It supports an infinite amount of objects, which will allow for later .3ds and .obj loading (after I implement triangle support, of course).

http://img255.imageshack.us/img255/8836/rtraceuo2.jpg

MattTheMan 19-06-2008 09:11 AM

Colors sorted. 4 primitives in the scene at the moment, renders instantly.

Next: Diffuse lighting and point (sphere) lights.

http://img183.imageshack.us/img183/2...klight2lu0.jpg

Joopson 19-06-2008 09:35 AM

Looking nice

MattTheMan 19-06-2008 10:00 AM

Diffuse shading:

next: shadows.

http://img161.imageshack.us/img161/2...klight4zm6.jpg

MattTheMan 19-06-2008 10:26 AM

Shadows

http://img520.imageshack.us/img520/6...klight5eb4.jpg

Joopson 20-06-2008 12:04 AM

its really starting to shape up


If i were you, i would have put this in the WIP section. its kind of hidden here..

MattTheMan 21-06-2008 12:44 AM

I'll have to PM a mod to get their OK, but sure.

MattTheMan 25-06-2008 12:50 AM

So I've been working for the past few days on a general illumination model.

Well... I've incorporated some form of uniform monte-carlo hemispherical illumination... but the spheres are coming out messed up.

It may be my sphere-ray intersection code, but the spheres are coming out really messed up. The plane renders fine.

http://img387.imageshack.us/img387/6...klight6gx3.jpg

Joopson 25-06-2008 01:21 AM

hmm, it looks cool ;)

you'll figure it out soon ;)

MattTheMan 25-06-2008 07:57 PM

thanks. Unfortunately, I couldn't figure it out after all... I'm scrapping the whole rendering loop and replacing it with a path tracing algorithm. That way, I can get anti-aliasing and soft shadows with no extra effort.

Stay tuned guys.

alexanderH 17-09-2008 02:09 AM

Quote:

Originally posted by MattTheMan
thanks. Unfortunately, I couldn't figure it out after all... I'm scrapping the whole rendering loop and replacing it with a path tracing algorithm. That way, I can get anti-aliasing and soft shadows with no extra effort.

Stay tuned guys.

I'm still tuned.


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