BlackLight Renderer
I'm at it again! This time I'm writing a path tracer (unbiased) with a whole different program heirarchy to allow for imports and exports!
I'll post my first few pics (just plain raytraced) in a few hours. |
Sound both intriguing and confusing, can you give us a little info about what its going to do and such plz.
Chris |
can't wait to use it! ;)
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Eghhemm....
a few hours? :p |
So here's to show that it works
I'm having a bit of trouble retrieving the color of the material from the object due to the class hierarchy set up, but this will be re-arranged and fixed. It supports an infinite amount of objects, which will allow for later .3ds and .obj loading (after I implement triangle support, of course). http://img255.imageshack.us/img255/8836/rtraceuo2.jpg |
Colors sorted. 4 primitives in the scene at the moment, renders instantly.
Next: Diffuse lighting and point (sphere) lights. http://img183.imageshack.us/img183/2...klight2lu0.jpg |
Looking nice
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its really starting to shape up
If i were you, i would have put this in the WIP section. its kind of hidden here.. |
I'll have to PM a mod to get their OK, but sure.
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So I've been working for the past few days on a general illumination model.
Well... I've incorporated some form of uniform monte-carlo hemispherical illumination... but the spheres are coming out messed up. It may be my sphere-ray intersection code, but the spheres are coming out really messed up. The plane renders fine. http://img387.imageshack.us/img387/6...klight6gx3.jpg |
hmm, it looks cool ;)
you'll figure it out soon ;) |
thanks. Unfortunately, I couldn't figure it out after all... I'm scrapping the whole rendering loop and replacing it with a path tracing algorithm. That way, I can get anti-aliasing and soft shadows with no extra effort.
Stay tuned guys. |
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