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-   -   GI Soldier (tut) (https://simplymaya.com/forum/showthread.php?t=19667)

masn45 03-01-2006 02:21 AM

GI Soldier (tut)
 
1 Attachment(s)
I've just finished the brilliant GI tutorial. Never fully understood how to make probber face loops until now. Can't recommend this tut enough for you guys, who haven't bought it yet. comment on the work, and I shall be glad

:bow:

masn45 03-01-2006 02:22 AM

1 Attachment(s)
Face

masn45 03-01-2006 02:23 AM

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Back

pbman 03-01-2006 06:43 PM

cool v.nice
ony a few things. all looks goo but the six pack showing through the shirt is a bit much - remem with tuts make em ur own they dont need to be identical so i woud suggest reducing that but this is my opinion. i also think the helmet neds to be rounder/smoother as it looks jagged.

all u need now is some nice textures - mayb some camoflage an some detail on the face

Kartzan 03-01-2006 07:12 PM

As for the six pack (if your going to include it), needs to lok more like a pack, and less like a eries of bars. Other than that, good work.

masn45 03-01-2006 07:26 PM

thx guys. I se what you both mean. i'll work with the aps a bit more. also convert the helmet to subD.


by the way, is there any way I can get sharper renders, without using mental ray?

Kartzan 03-01-2006 08:37 PM

What exactly do you mean by "sharper renders?" You can crank up the quality and anti aliasing, and that will certainly make it sharper. Also, using a 3 point light system (or any lighting system) might help create a better render as compared to the default lighting.

masn45 04-01-2006 01:57 PM

well, I guess I'm talking about the use of photons.

forexampel NURBS_Girl's render: http://forum.simplymaya.com/showthre...5&pagenumber=1

looks much sharper, because she uses photons (I believe), and I was just wondering if you could get that effect with the use of the normal render, instead of mental ray?


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