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-   -   Cylinder Triangles (https://simplymaya.com/forum/showthread.php?t=40023)

johnsonmax 20-12-2013 05:37 PM

Cylinder Triangles
 
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Hey guys!
From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder?
Do I just leave it? Or start again and create it differently? If so, how?

Thanks guys!

David 20-12-2013 06:20 PM

If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

Dave :)

johnsonmax 20-12-2013 06:23 PM

Seriously? Oh wow! I thought it was against the whole modelling rules to even have 1 triangle!
Thanks so much!

Gen 20-12-2013 10:50 PM

1 Attachment(s)
There is most definitely a way to to that but as David said, it isn't a big deal in this case.

Jay 20-12-2013 11:46 PM

No Ngons though...noooooooo.

If you work in games, tris are acceptable...but film is quads!

bullet1968 22-12-2013 02:24 AM

Ngons......yeeeesssssss mmwwaaahahahahaha, using light tackle, free floating bait here


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