creators of our 3D techniques?
i don't suppose anyone here knows who it was that invented some of the things we use when working with a 3D package eh?
i'm looking for the people who originally came up with the idea for: bump mapping displacement mapping normal mapping skeletons rigging inverse kinematics particles texture mapping nurbs subdivisions lofting and i think that's all for now.... if anyone knows who came up with these ideas, or if anyone know what i should be searching for on google, google scholar, acm, or citeseer that would be cool.... so far i'm not entirely certain as to what i should be using as my search query |
The "inventor(s)" of NURBS according to Wikipedia, was Pierre Bézier of Renault and Paul de Casteljau of Citroën.
Don't know about the others though... |
right, so far i have a few names for this stuff
bump mapping: Jim/James Blinn (he goes by both names) IK: a theory in robotics.... so i'm told to look around there... looking for any short cuts, does anyone know anything about robotics? specifically to IK? Texture Mapping: Ed Catmull NURBS: Pierre Bézier and Paul de Casteljau, orignally born from B-Splines...i should probably pick a more... uh... formal word than 'born', i suppose originating would work? Sub-D: i'm told was G. Chaikin whose algorithms were later refined by Catmull/Clark, Wikipedia do not mention Chaikin though, but perhaps if there is a paper from Catmull and Clark about it they will reference him Lofting: a term with a history... don't know who made the algorithms though Particles: i'm told William Reeves was one of the people involved, but he's not the first still missing displacement, normal, rigging, and skeletons... but i guess skeletons are explained by ummm... inspiration from living entities.... |
I have a vague memory that skeletons were pioneered by some company that was into virtual reality and simulation... It might have been Evans and Sutherland, but I'm not sure...
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Sutherland.... dammit, i know i seen that name before today... i can't remember where
i think its one of the articles i found... thanks Architect :) |
Drop an e-mail to Jos Stam, he'll probably know.
A lot of things are probably developed by university researchers in conjunction with the person. |
who's Jos Stam?
does he know you? So if i email him and refer to you he will be all like "oh Stephen Sigurnjak, I know him, great guy, although i wish he didn't swipe my lunch the other day. And the answer to you're question is..." ok, i admit i went snooping around on your CG gallery (awesome car crash btw) :blush: |
Quote:
I saw a presentation by him where he was showing ncloth, its based on such such a simple theory and physics its untrue. Have you had a look for and siggraph papers as major computer graphics advancements are published there. |
oh right, yeah i saw a video with him on the autodesk website...that was a while ago though, so hearing his name doesn't instantly click
Think a big awesome dude like him would even read an email from a little guy like me? :p for the up-to-date state-of-the-art algorithms i've been looking around for what SIGGRAPH and ACM can offer i've just been collecting papers based on their title and abstract and introduction this is my uh... for lack of better words, blocking out phase of the research |
ACM, I might go for a publication with them next year, depending where the conference is.
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so you'll have a paper published by them?
awesome :D i just found Jos Stam's website man... so much stuff to read >_< |
ACM requires membership to read their publications right?
Found a paper on the SGI IRIS and the Geometry Engine, but they won't let me see it without membership... :( |
Ask someone at a uni, generally libraries at unis have access (we do)
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yeah, we can access stuff from places like acm, ieee, and springer from uni, so im sure you'd be able to as well
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You think they'll let me use a few gigabytes of their bandwidth? :p
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