Modeling, IK: Rotating does the wrong things!
Hi!
I have a problem in Maya: I have just built the bones and IK of a hand. I binded the skin to the bones. This works fine, so far. Here is a testfile: http://mitglied.lycos.de/xtension_mirror/forum/forum.mb (File is also attached in this thread) The thing is, that, if I want to rotate or translate the hand, the hand moves in an other way than the bones. Even if I put them together into one group, it moves itself in different directions or in the right direction but with the wrong angle (I think it´s always half he way) Please help me! Thank you very much! Hypersim |
Try detaching the skin then reattach it again, but ofcourse after
setting the bone to bind pose. Give it a try. |
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