Subdiv's to Polygons properly?
Hey, I have a oval shape that i modelled in subdivs, now i want it exactly the same, but in polygons. I dont really care if its a ton of polygons but can anyone tell me how i can do this. Every time i go Subdivs to Polygons, I end up with really jagged edges. Thanks.
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I never had any problems converting from sub-d to oly. Can you upload a screenshot?
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Yep, I can get ya a pic easily!
http://64.180.100.76/public/personal/temp/eyes.jpg And I did press 3 on the keyboard to smooth it though, can i keep this smooth? (on the subdiv to polygons). If not then arrrg, how can i paint on this?!? |
I tried to same and my model dont get near as bad as yours. Maybe you have to reset your settings in the sub-d to poly option.
However, use the different modelling techniques what suits the purpose most. I know theres many different opinions in here - and maybe even my opinion will change while archiving further skills - but I think thats polys is best for character-design, nurbs for dead things (such as cars, houses etc.) and sub-d for more toon-looking creatures. I do however combinate the technigues but allways end up with polys. Smooth your model a bit and it will look like the sub-d. I dont know (yet) how to paint on sub-d's. Hope this was useful - maybe someone else know how to paint on sub-d's??? |
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oh... here was my (fast) example on converting sub-d to poly.
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wow, i goofed up. Thanks a lot man, this is helpful. I think i have it figured out. Cya!
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Ok, yep this worked great! Thanks this really helped me out and to top it off this helped me for many other things in my model! :banana" :)
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Glad I could help, and thanx for the private messege about photoshop. I have allready work a great deal with PS, but I dont know a damn thing about texturing in it. It your have/find a good tut about it - let me know.
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I will do Kuhl, i used to be not too bad with texturing. I havent done it for a while tho.. if you are totally stuck or totally new to it i could give you some tips, so pm me if thats the case. Cya
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