2D texturing problem
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Hi all,
Okey im rendering a 2d image on a cube. Somehow only half of the picture is in the right color. The other half its color is greyish. It should be black, white, blue liek the rest of the picture. Can any1 help please? Thanx :bow: |
It Looks Like your specular or reflectivity is too high on th shader
_J |
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Well i can get all the colors.
But i want the white to be white and not gey.. |
increase the ambient setting....
So what was the problem before then? was I wrong or right? _J |
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Thnx got it working now,
only a bit blurry but thats okey. Dunno what i did the first time i threw the lambert away and created a new one. |
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