hey need some advice again
3 Attachment(s)
just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
|
Could be non manifold geo.
Select one of the faces in low poly and delete it, if there is a face still there then thats the problem Cheers Steve |
Perform a vertex merge on your mesh with a low tolerance 0.01 or something.
This behaviour is typical of when verticies arn't merged when using exponential smoothing. If you go to your construction history and change the smoothing method to linear the problem will reveal itself. |
thanks guys :D ill check out the options see if i can break something else haha
|
hey just an update for anyone else having this problem, i found that my surface normals where the wrong way, i reversed them and problem solved.
|
All times are GMT. The time now is 04:51 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018