August Challenge - HPorter - Normal
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o.k. I am in!:bgreen:
I will make a Lab for my MoonMan character, pic below: |
oh yeah, and... Moony is a Scientist and quite mad too!
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Awesome man! Im glad youre in!!
cant wait to see how you model this one... |
Looks cool Howard. I guess this has been answered before, but what is your day-job?
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thanks tweek! non-organic stuff is way hard for me. But thats what these challenges are for, right? to learn!
fredriksson- My day job is a comicbook artist. At least most days it is :D |
Excellent to see you in Howard! More points!
Btw I love the little monitors on the stalky things, that's going to look great! |
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thanks Witchy. I should be an expert at pipes when all is said and done, eh?
here are the first shots of todays work ----> parts, parts and more parts: |
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and, putting the parts together:
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and a quick render with 2 lights....
is it possible to sharpen an edge of a poly object? (I would like the gears to be sharper) |
Not quite sure what you mean, but you could try hardening the edge.
Polygons> Normals > Harden/Soften |
"My, what alot of revoloves youve got."
"All the better to eat you with... oh wait... no." |
thank the lord for revolve!
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Great start!
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tnx!
last post for tonight- :sleep: |
That's very jolly indeed.
How did you get that lighting effect? As one soon to be struggling with torches thought I'd try for some hints! |
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