sampler info node
Hi,
I was just looking at shaders and messing around with them and I noticed that almost EVERY shading network has a sampler node's facing ratio connected to some ramp's v-coord. Why is that so? I understand that facing ratio is the angle between the surface normal and the view direction, but why v-coord? why not u-coord? |
probably because most of those ramps are v-coord ramps. If you used a u coord ramp you would have to change it I guess.
PS there is more to a samplerInfo than just the facingRatio ;) |
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