Please Post all your Ways to reduce RenderTime
Hi All!
I got quite a big job to do. The scene files are heavy, with lots of detailed nurbs and polygon shapes. I need to finish until next friday but with todays planing i will only have about 2,5 days to render. So i need ways to reduce render-time without loosing quality ... Thank you very much, Ulrich |
optimise your shadow sizes. Use light linking to only illuminate objects that need to be illuminated by that light, dont use GI_Joe, if you are raytracing then only raytrace objects that need it, use render layers to reduce re-rendering , use 2d images on planes where possible, use LOD (not maya's though cause it sucks ass)
that's about it really as far as I can think of. Alan |
amen :)
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thanks a lot!
the machines started rendering just now ... |
WOW! And i thought 1 minute was a long time :rolleyes:
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