I figure out how to do weels
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emmm I can make it better ....:banana:
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Imagine the potential......Since I joined this forum, every day has brought some small piece of info that totally changes my Maya experiance. When I see work like what Brian has been doing and others...I get that this is just the tip of the iceberg........:banana:
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yep ..thats right baby
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Polys, NURBS, or Sub-D's?
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Brid those are pure polys.
just play with extrude face...nothing else! |
I really like those type of wheels. Nice job anita :)
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that is a cool start for a wheel. a few suggestions though, if you dont mind:
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I understand what you mean BabyDuck. I was just curious as to which she used, thats all.
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thanks Brid..and babyduck thankx also fo the suggestions...the whole thing u see is just one piece of geometry!.no duplicates no transforms the simplest way in history ..= extrude face.:):):)
but i like it too... |
anita, what i meant with "duplicate with transform": model a slice of the wheel at whatever precision you like, then duplicate with transform. first time to line up the rotation, and then just repeat it (with pressing "D" in default setting) many times. after that select all the pieces, combine, merge vertices. done. one piece geometry. if you dont like history, just delete the history afterwards. it might not be effective? well, that might be true if the only thing you did was extrude face. but add more complex modelling, and i am sure you dont want to do it for each nipple seperately. then the duplicate with transform or possibly a animation snapshot abused for modeling might pay off. complicated to use or understand at first, but fast, very powerfull and efficient once you opened your mind.
and never forget: there is always at least 2 ways to do things in maya, usually even more ;) |
Im gona try that right away thankx baby!!:):)
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Cool start.
Are you going to model a vehicle to put those onto? |
euuh maybe...:):):):
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