Metallic texture
How do I get a texture to look like real metal, the shiny sort of steel look? Is it merely just looking for a texture, or do I have to do something special, like render with Mental Ray?
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I found exactly the kind of shader I need:
http://www.highend3d.com/maya/downlo...ption&&id=1690 Thing is... I'm not sure how to use it properly. It says it will look like it should when properly lit. Is it also in the way I render it? What I did was, I assigned the objects I needed to have that kind of texture and assigned it to the material (polished platinum). But when lit (I used ambient light), it just looked kind of like a regular blinn. How can I make it look like the platinum that is shown in the picture at that URL I posted? Thank you! |
You need to have some form of environment for it to reflect, otherwise it just looks like std blinn
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Thanks! I'll check it out. But my problem is not really the reflections... the actual texture isn't there. It doesn't LOOK platinum. I'll post some pics to show you what I mean. But anyway, I will try it out. Thanks again!
--JM |
OK, this is the image that came with the download. The top ring is the polished platinum, which is exactly what I need. It is an edited anisotropic. The download comes with three of them, the others are called brushed and hammered.
(I've never used anisotropics before so I'm not really sure what it's for) http://farm1.static.flickr.com/235/4...cc9a572d6f.jpg So what I did was, I took the anisotropic called polished platinum and applied it to a sphere. As you mentioned last time, I should have reflections on it, so I tried that, even though the polished platinum picture above doesn't really seem to have any reflections except for lights. I used mental ray and added an HDR image to the environment. This is the result I got: http://farm1.static.flickr.com/195/4...1f20472227.jpg As you can see, it looks kind of like a black pearl. Then I added an ambient light and got this: http://farm1.static.flickr.com/237/4...b4b1297b27.jpg While it does look pretty, it's just not the same as the effect that I want, which is the top ring of the first picture above. Right now it looks like a really smooth grey pearl. Just to try it out, I rendered it this time with Maya Software. This is what I got: http://farm1.static.flickr.com/172/4...b9cd7ff3f3.jpg Well, as you can see, it looks kind of like a regular blinn. As was stated from the page where the shader comes from (http://www.highend3d.com/maya/downlo...inum-1690.html), it seems to be that the lighting is key to making it look like it should. But I just can't figure it out. Does anyone know how I can get these shaders to look the way the picture shows it to be? Thank you! :) |
1 Attachment(s)
I don't know asbout that particular shader but this is what i got from making a very dark colored blinn with boosted reflectivity and reflection blur.^^
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WOW! That's what I want! OK, so how do I do that? Dark blinn with boosted reflectivity and reflection blur... reflectivity and reflection blur settings are in the blinn's attributes?
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yep they're all in there. just scroll down some and you'll see a mental ray section, expand that and there you'll find the reflection blur attributes. have fun :P
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