Specular with hard edge
How can I make the edge of a specular highlight hard, as opposed to a soft gradient. I want a glossy wet look.
The maya help file suggests adjusting the Blinn specular roll off. This seems only to affect the overall brightness. I want my spec. to be a sharp white dot. Not a soft airbrush dot. |
Adjusting roll off on a Blinn should work but I've found using a PHONG E shader and adusting its ROUGHNESS attribute to work very well. Set it at 2.0 or higher for a really sharp hotspot.
Dave |
ahh. Thanks Dave.
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