Textures/UV's not working for some objects
I'm using exactly the same procedure for my objects, but some work and others don't.
In Hypershade, I created a lambert, connected a FILE node to its COLOR and used a targa image as the file. This is the network I'm using for all my objects however the strangest thing is that it works for some and not for others. When I use the same non-working shader network onto another object that was working with another shader network, it works. Similarly, if I use a tested working shader network onto the non-working objects, it doesn't work. I might be wrong but because of this I feel it's the object that is the problem. Please help! I have my student project due in a few weeks. Thanks in advance. |
Best to show a screen shot of whats happening but it might be your norms try turning in your panel/lighting/two sided light off, if the norms are wrong should show as black.........dave
|
1 Attachment(s)
Many thanks for the reply, Dave. I forgot to mention that I tried reversing the normals as well. I tried again just now while turning 2 sided lighting off as you suggested and it's the same (please see attachment). Flat color, no texture.
(When I reverse normals only then does it turn black indicating the normals were originally the right side up) I also tried loading it up in both windows and mac. Same problem. It works when I recreate the object from scratch using similar UV's, the same shader network and the same image file. I guess this means it's definitely a problem with the object itself. However there are dozens of objects that are not working and I don't have enough time to sit and recreate them all. (The deadline looms) Thanks again. I appreciate your help. :help: |
1 Attachment(s)
Have a look in your UV editor to see if your UVs are flipped, click on highlighted button (blue good, red flipped).............dave
|
Is it possible to upload one of the problem objects?
|
2 Attachment(s)
UV map and object file are attached.
Thanks all for your time. |
They are not UVed correctly, for a simply thing like this just use auto map that should fix it...............dave
Edit:one of the parts does not have any UVs that I can see |
Hi, could you tell me where I went wrong. I used an automatic planar map.
The only part that was meant to be UV'd was at the front. The back side is not UV'd (yet). |
Could be that you UVed first then did a extrude?..............dave
Edit:planer will only do 1 side projection |
I started UV'ing after completing the entire model... so no extrusions after the fact. Also tried with other objects. I just need the UV projections on one side (the front) hence the planer mapping. As you said it's a very simple object with a simple automatic UV so I don't see where I'm going wrong.
|
Sorry Isabella I was only looking at the UVs, when I apply a checker texture the this does not show I think there is a cruption in this mesh...........sorry.......dave
|
I took a look and as of right now, I am stumped!
|
Thanks guys for your time and effort.
|
Update! I exported the problem object as an .obj with `materials`, `smoothing`, and `normals` set to `off`. Imported the obj back into the scene and it worked! Just thought I'd give you the heads up.
|
Hi isabellasouth. Any particular reason for having multiple UV sets?
|
All times are GMT. The time now is 01:37 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018