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-   -   Textures/UV's not working for some objects (https://simplymaya.com/forum/showthread.php?t=37987)

isabellasouth 02-07-2012 03:51 PM

Textures/UV's not working for some objects
 
I'm using exactly the same procedure for my objects, but some work and others don't.

In Hypershade, I created a lambert, connected a FILE node to its COLOR and used a targa image as the file. This is the network I'm using for all my objects however the strangest thing is that it works for some and not for others.

When I use the same non-working shader network onto another object that was working with another shader network, it works. Similarly, if I use a tested working shader network onto the non-working objects, it doesn't work. I might be wrong but because of this I feel it's the object that is the problem.

Please help! I have my student project due in a few weeks. Thanks in advance.

daverave 02-07-2012 04:20 PM

Best to show a screen shot of whats happening but it might be your norms try turning in your panel/lighting/two sided light off, if the norms are wrong should show as black.........dave

isabellasouth 02-07-2012 04:44 PM

1 Attachment(s)
Many thanks for the reply, Dave. I forgot to mention that I tried reversing the normals as well. I tried again just now while turning 2 sided lighting off as you suggested and it's the same (please see attachment). Flat color, no texture.

(When I reverse normals only then does it turn black indicating the normals were originally the right side up)

I also tried loading it up in both windows and mac. Same problem.

It works when I recreate the object from scratch using similar UV's, the same shader network and the same image file. I guess this means it's definitely a problem with the object itself. However there are dozens of objects that are not working and I don't have enough time to sit and recreate them all. (The deadline looms)

Thanks again. I appreciate your help.

:help:

daverave 02-07-2012 05:07 PM

1 Attachment(s)
Have a look in your UV editor to see if your UVs are flipped, click on highlighted button (blue good, red flipped).............dave

Gen 02-07-2012 05:11 PM

Is it possible to upload one of the problem objects?

isabellasouth 02-07-2012 05:45 PM

2 Attachment(s)
UV map and object file are attached.

Thanks all for your time.

daverave 02-07-2012 06:13 PM

They are not UVed correctly, for a simply thing like this just use auto map that should fix it...............dave

Edit:one of the parts does not have any UVs that I can see

isabellasouth 02-07-2012 06:33 PM

Hi, could you tell me where I went wrong. I used an automatic planar map.

The only part that was meant to be UV'd was at the front. The back side is not UV'd (yet).

daverave 02-07-2012 06:37 PM

Could be that you UVed first then did a extrude?..............dave

Edit:planer will only do 1 side projection

isabellasouth 02-07-2012 08:19 PM

I started UV'ing after completing the entire model... so no extrusions after the fact. Also tried with other objects. I just need the UV projections on one side (the front) hence the planer mapping. As you said it's a very simple object with a simple automatic UV so I don't see where I'm going wrong.

daverave 02-07-2012 08:31 PM

Sorry Isabella I was only looking at the UVs, when I apply a checker texture the this does not show I think there is a cruption in this mesh...........sorry.......dave

Gen 02-07-2012 09:57 PM

I took a look and as of right now, I am stumped!

isabellasouth 03-07-2012 06:55 PM

Thanks guys for your time and effort.

Gen 04-07-2012 01:35 AM

Update! I exported the problem object as an .obj with `materials`, `smoothing`, and `normals` set to `off`. Imported the obj back into the scene and it worked! Just thought I'd give you the heads up.

PixalZA 04-07-2012 06:25 PM

Hi isabellasouth. Any particular reason for having multiple UV sets?


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