UV projection window problem.
Trying to UV map a simple model via planar mapping, and for some reason, I'm not getting a projection window beside the model. Tried some other projection options and I still get no projection window. Why won't the projection window show for me?
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what do you mean by projection window? do you mean the UV texture editor? if so you need to open it up from window>>uv texture editor.
Alan |
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Here is a pic of the projection window im talking about. I would like to note that this is a pic off the net, not the model im working on.
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Turn on smart fit in the options box, that seems to be the only way of hiding the projection manipulator tool.
Alan |
Actually, I want what the pic above deplicts. Is the square thing with the red and blue boxes a manipulator?
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yes, that is the planar projection manipulator.
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The problem is that my planar projection manipulator does not show up when I choose planar mapping, or any other mapping method at that.
I could use some help on this problem. |
Here are a few things that could be the problem:
- select a face and not a whole object then press planar mapping - go to the properties of planar mapping and set the axis of your projection (x,y or z) |
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Sorry, still not getting any results. I selected one face of the object, and selected planar, then went to properties and selected the axis that the model faced.
The manipulator is turned off for some reason, and I don't ever remember selecting anything that could have accidently turned the manipulator off. Here is a screen shot of my planar properties. |
Hmm that seems ok to me.
Try looking at the window|settings/preferences|display and then manipulator settings, maybe somethings turned off.... |
Checked my window preferences/display/ manipulator settings. Im still not getting any results. I checked my tool settings and there are no settings for the manipular at all. I don't understand how this has happened.
Any other suggestions? |
in the history select the projection line/tab(on your right,depending if youve got atribut ed or channelbox on) then on your left select the show manipulator handles should be the last one after the move/scale/rotate icosns...
good luck... you will soon understand why i HATE UV mapping:)... |
Yes, this thread is effectively dead, but dragonfx's answer was tantalizingly close yet too vague for ubernewbs such as myself. I added this post to help future frustrated users.
This thread explains in a little more detail what's going on, and provides a bit more insight into Maya. After reading both threads I solved the problem by starting with a model and opening the Channel Box, and then watching what changed when I did a planar projection. There appeared a new input called polyPlanarProj1, and when I selected that the manipulators appeared. So, hours after following the simple tutorial steps and scouring the manual and the web for info on how I can use the program, I can now proceed with the mapping. :angry: |
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