Yamaha Roadstar Continued
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I decided to finish off this project. When I modeled it for the realism competition, I was limited by my PC performance, so now I'm going to go back and get it the way I want it. I changed most of the textures today, and I'm going to re-model the tires with some treads, and put the finishing touches on, like the logo.
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Hey Dil,
Could you post your lighting setup and render settings for that render? Cheers |
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Here's the drive-train side with an overexposed type render, and a little reflection.
concorddawned, my PC is tied up rendering with Maya right now, so I can't post a picture. It's the same set-up that I've used for just about every other "studio" render I've done, and I've explained it before in other threads. (I think I posted a screen capture in my "Segway" model thread). Also, just giving you the lighting set-up will do nothing for you, unless you're using the exact same shading networks that I use. My shaders are extremely dependant on reflections (even the "matte" shaders have a little reflectivity) so the lighting is half the picture. I would recommend just continually refining your own set-up, that's what I did. |
not bad but can you post larger renders so that i can see the detail of this model.
EDIT: can you post a link to the studio setup in your segway model? |
I'm rendering some close-up shots as we speak. I'm not going to do high res rendering until I'm happy with the shaders and lighting.
Here's the link. (the search button works ;) ) http://forum.simplymaya.com/showthre...y&pagenumber=5 All I did diferently was to enlarge the overhead plane, and replace the 2 side area lights with 4 directional lights to pick up highlights. Then just mess with the HSV values on the plane, and the environment. |
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Engine close-up
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Drive-train+wheel
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wow once again dilberts that is just awesome peice of work . curious did you ever decided on making a dvd ?
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Quote:
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any chance of a close up of the front wheels, brake discs, calipers etc, would appreciate it thanks....awsome stuff by the way!!
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Here's the latest render. Changed a couple of things. I think I'll be moving onto the next project now.
High res version: http://usera.imagecave.com/dilberts/new14.jpg |
Dil can you post a pic of the layers used when rendering so I can get an idea. thanks man
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I didn't use layers for this. My computer handled the render just fine. I did do some optimizing on the tesselation (e.g. the wheel spokes have low quality tesselation as they are not really seen), but other than that, I haven't had a crash with this scene yet. It took about 56 minutes to render the high res version.
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nice render the engine block looks esp nice but i think it needs some noise bumps on it, but thats just a personal observation.
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looks real, great work
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