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dilberts 27-07-2006 03:14 AM

Yamaha Roadstar Continued
 
1 Attachment(s)
I decided to finish off this project. When I modeled it for the realism competition, I was limited by my PC performance, so now I'm going to go back and get it the way I want it. I changed most of the textures today, and I'm going to re-model the tires with some treads, and put the finishing touches on, like the logo.

concorddawned 27-07-2006 03:32 AM

Hey Dil,

Could you post your lighting setup and render settings for that render?

Cheers

dilberts 27-07-2006 04:14 AM

1 Attachment(s)
Here's the drive-train side with an overexposed type render, and a little reflection.

concorddawned, my PC is tied up rendering with Maya right now, so I can't post a picture. It's the same set-up that I've used for just about every other "studio" render I've done, and I've explained it before in other threads. (I think I posted a screen capture in my "Segway" model thread). Also, just giving you the lighting set-up will do nothing for you, unless you're using the exact same shading networks that I use. My shaders are extremely dependant on reflections (even the "matte" shaders have a little reflectivity) so the lighting is half the picture. I would recommend just continually refining your own set-up, that's what I did.

younglion 27-07-2006 04:36 AM

not bad but can you post larger renders so that i can see the detail of this model.
EDIT: can you post a link to the studio setup in your segway model?

dilberts 27-07-2006 05:19 AM

I'm rendering some close-up shots as we speak. I'm not going to do high res rendering until I'm happy with the shaders and lighting.

Here's the link. (the search button works ;) )

http://forum.simplymaya.com/showthre...y&pagenumber=5

All I did diferently was to enlarge the overhead plane, and replace the 2 side area lights with 4 directional lights to pick up highlights. Then just mess with the HSV values on the plane, and the environment.

dilberts 27-07-2006 06:42 AM

1 Attachment(s)
Engine close-up

dilberts 27-07-2006 06:47 AM

1 Attachment(s)
Drive-train+wheel

mmoore5553 27-07-2006 11:12 AM

wow once again dilberts that is just awesome peice of work . curious did you ever decided on making a dvd ?

younglion 27-07-2006 02:38 PM

Quote:

Originally posted by dilberts
I'm rendering some close-up shots as we speak. I'm not going to do high res rendering until I'm happy with the shaders and lighting.

Here's the link. (the search button works ;) )

http://forum.simplymaya.com/showthre...y&pagenumber=5

All I did diferently was to enlarge the overhead plane, and replace the 2 side area lights with 4 directional lights to pick up highlights. Then just mess with the HSV values on the plane, and the environment.

thanx for the link and the bike is looking good.

lewisears 31-07-2006 07:31 PM

any chance of a close up of the front wheels, brake discs, calipers etc, would appreciate it thanks....awsome stuff by the way!!

dilberts 01-08-2006 04:24 AM

1 Attachment(s)
Here's the latest render. Changed a couple of things. I think I'll be moving onto the next project now.

High res version:

http://usera.imagecave.com/dilberts/new14.jpg

ericmattison81 01-08-2006 04:36 AM

Dil can you post a pic of the layers used when rendering so I can get an idea. thanks man

dilberts 01-08-2006 04:43 AM

I didn't use layers for this. My computer handled the render just fine. I did do some optimizing on the tesselation (e.g. the wheel spokes have low quality tesselation as they are not really seen), but other than that, I haven't had a crash with this scene yet. It took about 56 minutes to render the high res version.

younglion 02-08-2006 05:45 AM

nice render the engine block looks esp nice but i think it needs some noise bumps on it, but thats just a personal observation.

marlonjohn 31-08-2006 09:26 AM

looks real, great work


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