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-   -   Close Quarters (https://simplymaya.com/forum/showthread.php?t=2834)

Darkon 23-12-2002 05:29 AM

Close Quarters
 
Going to turn this into a "Pirate" type scene when it's all done. This is only the start...but that's what a WIP is I guess ;)

http://server3001.freeyellow.com/dar...rters-test.jpg

Darkon

Darkon 23-12-2002 07:22 PM

Just a little update-

http://server3001.freeyellow.com/dar...ters-test1.jpg

Darkon

kbrown 23-12-2002 08:30 PM

Looking good! How about bumping up the brightness of the candle light a little?

Darkon 24-12-2002 12:38 AM

Yeah, still have lots to do here....fix the candle flame, put in the bloody dagger, some coins and jewels,etc. :)

Then tweak the hell out of it all ;) But anyways...here's the next phase-


http://server3001.freeyellow.com/dar...ters-test2.jpg

Darkon

Phreaked_out 24-12-2002 01:58 AM

You should try and maybe rotate the treasure chest a bit to give it more of a 3D look. just a bit of the side in the picture, would be nice.

Darkon 24-12-2002 05:36 AM

Maybe I will give the chest a slight spin next time...upped the candlelight a bit now as well...gonna take my time with this so it will be a while to completion :)



http://server3001.freeyellow.com/dar...ters-test3.jpg

Darkon

dannyngan 24-12-2002 08:59 AM

The image is looking very good. Nice mood and atmosphere to scene.

In addition to rotating the chest, I would move the map around a bit as well. As it is, the scene is a little bland in terms of composition. Everything looks a little too organized for a pirate type scene.

Also, the materials are looking a bit plasticky, in particular, the candle dish and the porthole frame. Not too sure what materials they're supposed to be. I realize you're still working on this, but just something to think about as you tweak this.

Finally, the shadow that is on the left side of the map is confusing. What is creating such a harsh line down the middle of the map? It seems to me that the candle would be casting more light that area, and the light would fall off more gradually.

My 2 cents.

Darkon 24-12-2002 08:48 PM

Thanks for the suggestions. Got the chest rotated now, going to be putting some coins and jewels scattered around as well as a pearl necklace. Also going to place a bloody dagger through the map with blood drops on the map and desktop. I move forward three steps, back two, forward two, back one,etc. :)

Darkon

Darkon 26-12-2002 05:29 AM

Still lots to do yet, but did get a bit updated today :)

http://server3001.freeyellow.com/dar...ters-test4.jpg

Darkon

Darkon 26-12-2002 10:17 PM

Still plugging away at it :)

I know the chest is terrible right now, that's on the to-do list ;)

Still needs pearl necklace, coins, bloody dagger and bloodspots....and a much better flame, but all in good time :)

http://server3001.freeyellow.com/dar...ters-test5.jpg

Darkon

Darkon 28-12-2002 11:15 PM

Still working on it :)

http://server3001.freeyellow.com/dar...ters-test6.jpg

Darkon

brinkoo7 29-12-2002 09:11 AM

its a litte dark and hard to see but maybe thats just my moniter but anyways it looks great so far man keep at it

Darkon 31-12-2002 02:49 AM

Just a few changes for now...still a ways to go...but with no deadline...could be finished any time ;)

http://server3001.freeyellow.com/dar...ters-test7.jpg

Darkon

Darkon 02-01-2003 05:30 AM

Ok, just another update....now I took my render over to Blondie's machine to correct some color and brightness problems my computer has...so you should see a difference now :) I had the render up on my screen and opened it on hers and matched color and brightness levels in Photoshop as well as I could.

Still working on it......

http://server3001.freeyellow.com/dar...s-test9alt.jpg

Darkon

Oculus 03-01-2003 10:31 PM

Lookin good so far. I think the thing that needs most work would be lighting. The texturing is well done. If this is going to be a still, then you might want to add a flame in Photoshop instead of Maya. Keep it up! =]


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