Dirty room
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Going to try to model this room, with the primary goals of learning some different modeling techniques and rendering/lighting
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and first out is the bucket! yey!
Some questions: 1. How can I attach the part that hold the handle to the bucket?. I.e. how do you attach a nurbs object to another nurbs object? 2. In MAX there is a noise modifier . How do you "dirty up" a mesh in Maya? 3. Where are all the bend, skew etc. for nurbs and polys? Thanks |
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and we got a bottle
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I wouldn't attach the handle to the bucket. I'd just place it so it looked right.
But otherwise, you'd have to Edit Nurbs > Attach surfaces. There isn't a noise modifier that I know of. I generally use a lattice or maybe a Sine modifier. Bend and stuff can be found in the Animation menues under Deform > Create Nonlinear > The bucket in the picture seems to be a little narrower at the base than yours. I think the bottle in the picture might also be a little thinner than the one you've made. Looking like it should be a good likeness, though. :):tup: |
thanks for the answers :)
One more question. I've created a curve to represent the handle. How do I attach a circle to follow that curve so I get a solid surface? I think it was called loft in MAX, but deosn't seem to work the same way in Maya. When I select the curve and a circle it "morphs" the twio curves together... but it maybe something in the loft settings to get what I want? |
In Maya what you want is called Extrude. Select the circle first (this is the profile curve) and Shift select the curve (path curve). SUrfaces > Extrude. You'll probably want to play with the settings to get it to follow the path, keep profile normal, etc etc.
Maya's Loft will just create a surface between 2 or more curves. That's why you got a weird shape. |
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Thanks again, will try that soon...
Did a can in polys (box modeling) |
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Added the bucket handle, worked fine with extrude, mtmckinley :D
Also changed the proportions of the bucket and bottle slightly. Question: How do you change so that nurbs surfaces get round and smooth, and not jaggy edges when rendering? |
You'd have to increase their tessellation in their attributes.
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Ok, thanks!
And now: the container That's it for today, going to sleep... |
Cool work dude.
Keep going! |
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Put all the things I've done so far together and did a testrender.
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hey looking good but from what i see the handle on the bucket is going into the bucket
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Two more bottles, a yellow thingie and the thing under the bucket added
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thats better lol
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