Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   Dirty room (https://simplymaya.com/forum/showthread.php?t=13356)

DJbLAZER 03-09-2004 02:27 PM

Dirty room
 
1 Attachment(s)
Going to try to model this room, with the primary goals of learning some different modeling techniques and rendering/lighting

DJbLAZER 03-09-2004 02:30 PM

1 Attachment(s)
and first out is the bucket! yey!

Some questions:

1. How can I attach the part that hold the handle to the bucket?. I.e. how do you attach a nurbs object to another nurbs object?

2. In MAX there is a noise modifier . How do you "dirty up" a mesh in Maya?

3. Where are all the bend, skew etc. for nurbs and polys?

Thanks

DJbLAZER 03-09-2004 03:18 PM

1 Attachment(s)
and we got a bottle

mtmckinley 03-09-2004 03:25 PM

I wouldn't attach the handle to the bucket. I'd just place it so it looked right.

But otherwise, you'd have to Edit Nurbs > Attach surfaces.

There isn't a noise modifier that I know of. I generally use a lattice or maybe a Sine modifier.

Bend and stuff can be found in the Animation menues under Deform > Create Nonlinear >

The bucket in the picture seems to be a little narrower at the base than yours. I think the bottle in the picture might also be a little thinner than the one you've made.

Looking like it should be a good likeness, though. :):tup:

DJbLAZER 03-09-2004 06:12 PM

thanks for the answers :)

One more question. I've created a curve to represent the handle. How do I attach a circle to follow that curve so I get a solid surface? I think it was called loft in MAX, but deosn't seem to work the same way in Maya. When I select the curve and a circle it "morphs" the twio curves together... but it maybe something in the loft settings to get what I want?

mtmckinley 03-09-2004 06:27 PM

In Maya what you want is called Extrude. Select the circle first (this is the profile curve) and Shift select the curve (path curve). SUrfaces > Extrude. You'll probably want to play with the settings to get it to follow the path, keep profile normal, etc etc.

Maya's Loft will just create a surface between 2 or more curves. That's why you got a weird shape.

DJbLAZER 03-09-2004 07:21 PM

1 Attachment(s)
Thanks again, will try that soon...

Did a can in polys (box modeling)

DJbLAZER 03-09-2004 08:14 PM

1 Attachment(s)
Added the bucket handle, worked fine with extrude, mtmckinley :D

Also changed the proportions of the bucket and bottle slightly.

Question: How do you change so that nurbs surfaces get round and smooth, and not jaggy edges when rendering?

mtmckinley 03-09-2004 09:42 PM

You'd have to increase their tessellation in their attributes.

DJbLAZER 03-09-2004 11:28 PM

1 Attachment(s)
Ok, thanks!

And now: the container

That's it for today, going to sleep...

NextDesign 04-09-2004 04:47 AM

Cool work dude.

Keep going!

DJbLAZER 04-09-2004 09:52 PM

1 Attachment(s)
Put all the things I've done so far together and did a testrender.

gohan1842 05-09-2004 12:34 AM

hey looking good but from what i see the handle on the bucket is going into the bucket

DJbLAZER 05-09-2004 03:21 AM

1 Attachment(s)
Two more bottles, a yellow thingie and the thing under the bucket added

gohan1842 05-09-2004 03:22 AM

thats better lol


All times are GMT. The time now is 03:36 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018