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-   -   May Challenge - cb8rwh - Normal (https://simplymaya.com/forum/showthread.php?t=5556)

cb8rwh 01-05-2003 05:38 PM

May Challenge - cb8rwh - Normal
 
ello,

this sounds like a lot of fun - I am def in for this!! Hopefully this time I will finish (should have more time on my hands)

As I can't draw for toffee I will post a pic when I can find someone with a digital camera (or scan my head in).

As I have played loads of tennis throughout my life it is gonna be a tennis playing cb8rwh :)

I always wore tshirts an shorts that were too big for me so i am going for the giant sized clothes with some outlandish coloured shoes - hope I can pull off what I have in my head.


Good luck guys/girls

cb8rwh 01-05-2003 06:24 PM

1 Attachment(s)
oh dear - this is my picture

mtmckinley 01-05-2003 10:34 PM

Looks like a mugshot. lol

cb8rwh 01-05-2003 11:13 PM

watch it I know where you live :) - well ok so I don't and even if I could I couldn't get there - so I'll let ya get away with it this once :)

englar 01-05-2003 11:18 PM

let me gess the picture was shoot in a bad day, or you'r usin make up?

cb8rwh 01-05-2003 11:31 PM

no i really do look that rough :)

cb8rwh 01-05-2003 11:56 PM

1 Attachment(s)
ello,

started to model the racket, trying to use mental ray from the off

cb8rwh 02-05-2003 12:53 AM

1 Attachment(s)
a little bit more

mumbojumbo_13 02-05-2003 12:19 PM

cb8rwh nice shadows man hope you can finish this :D

cb8rwh 02-05-2003 09:47 PM

1 Attachment(s)
start of the head - using the poly bit by bit way (as i call it :) )

cb8rwh 03-05-2003 12:29 AM

bit of an update

cb8rwh 03-05-2003 12:31 AM

1 Attachment(s)
the picture - oops

ereitz 03-05-2003 01:18 AM

damn fine beginning - kind of an intense picture - guess you're a john mccenroe kind of tennis playa huh?

howardporter 03-05-2003 01:40 AM

Wow! looking great!

this may be a silly question but...

How do you build the polys that way?

can you create vertices and bridge them?

sorry... I am new.

H!

mtmckinley 03-05-2003 02:14 AM

You can extrude edges and merge vertices and such.

Nice job, Cb! :)


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