Creating a cage with constant dimensions along poly edges
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Hello!
I'm wondering if there is a way to conveniently make a cage around an existing polygon. I have this ship that I'm texturing. It has separate tiling materials for certain faces. I want to make a sort of border that separates adjacent faces with different materials. The border needs to maintain a constant width and height as it follows the edge. Previously, I've done it a couple of times before with the following:
As you can see, it's a pretty big pain in the butt to do this over and over again as well as dealing with more than a couple of intersections, and I was wondering if I was missing something fundamental. I've attached some pictures to illustrate my intended result. Any insight would be much appreciated! |
Couldn't you just create separate objects as your borders and texture/material them separately? Or extract the borders from the existing mesh even?
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