bevel end surface Shader problem.
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I have a problem when i assing surfaceShader to poly with bevel.
All the Edge with the bevel look strange :confused: why? help... Maya 8.5 winxp64bit. |
yeah i have the same thing happend .. i didn't know why .. but when i render everything is OK ... :confused:
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beveling messes up the UV map, so its just showing that that part of the mesh isnt UV-mapped
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Thank you!
Thank you!
You are right. :blush: :headbang: but in my case i try Automatic Mapping and the problem is continuous. Only if I delete the face end do Append to Polygon Tool the problem over.:rolleyes: |
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