Determining the 3D coordinates on a polygon's surface
Hello everyone,
I'm after a way to find the 3D coordinates of random points on a cube polygon. I've created a cube polygon and dragged it somewhere in the scene. Now I obviously have its centre's coordinates, and mathmetically, should be able to determine the coordinate of any point of its surface but that would be troublesome. Is there a way that I can find the coordinates of any arbitary point on the surface by clicking on it? Any help would be appreciated - M |
follow up
I was thinking maybe i can create another small polygon (1x1x1) and attach it somehow (automatically) to one of the surface of the main cube polygon - does that make any sense by any chance! :)
Thanks. M |
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