re-entry?
Okay, how do I do a reentry (sp?) effect? You know, like when a space shuttle is entering the atmosphere? I also want the effect to fade away when the craft reaches a lower altitude.
Any suggestions? Thanks in advance! |
Well, you might wanna try a combo of the following:
- Geometry wrapped around your entry vehicle mapped with an animated map of flames with greater transparency towards the top, aiming upwards (towards opposite entry vector direction) with keyed and re-mappedRGB values that go from blue to white, to blue again, then yellow, to arange, then reveal the flame map original colors, to a fade. - all the while, have some sparks and small subtle "plasma" debris/pieces shooting off in the flame direction. - What TRULY sells re-entry shots is WELL TIMED use of camera shake. That, along with a little full-scene glow, and depth of field blur. So use that to your advantage for added realism:) Good luck! |
lol all the cg pros speack the same...
My maya proffessor used to say: "motion blur is your friend", and the less time the effect has to be in screen the cooler it will be and the better it will stand so: Trogdoooorrrrr! :) |
Hey ragecgi, thanks for your advice. I'm quite a newbie, so I have one additional question for you. How would I have greater transparency at the top?
The rest of that I think I can handle though, thanks for your help. [edit]did you mean adding the transparency on the map itself? such as adding it in photoshop? |
Funny, I'm doing a cartoon-ish reentry as we speak.
In the transparency channel, I used the Blend Utility to Blend a stretched out noise pattern that was animated in the Offset value of the place2Dtexture node so it looks streaky, with a simple ramp so it's more transparent on one end than the other. I'll have something to post and show tonight. |
Just as Dann said:)
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1 Attachment(s)
OK, here it is. It's about 2MB so be patient.
Now that I see it rendered and composited, it needs a little work, but you get the idea. The Re-entry effect shows up on both space ships, and some of the meteoroids. Take a look and because I'm such a nice guy, here is my shader. Notice how it changes color over time as it would go through the atmosphere. |
1 Attachment(s)
oops, posted the wrong file version. I also switched from a Blend Utility to a Layered Texture
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Hey, cool Dann! That is exactly what I needed to get myself on the right track.
If you don't mind, I'm going to base my shader on what I've observed on yours ;) |
NOT BAD!
I had to play it again to look for the effect, but it looks like you executed it flawlessly:) And since the reentry is not your main focus, there seems to be no need for dramatic plasma particles, and intense glow effects either. Great job! |
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