mechanical aircraft modeling help
Hi Everyone,
Ok so I thought I would take a stab at trying to model something to get me used to the tools outside of doing a bunch of tutorials...so that I better understand what it is I am doing. So here's my pic. I thought I would try something mechanical as it could have all the elements to speed along learning. Ok so I picked a spaceship... At first I contemplated polys but then decided against it as ( I think) I will run into smoothing problems especially near the cockpit and window areas.. So I figured nurbs was the way to go as I figured that I could model out the cockpit seperately and then stitch it to the fuselage later.... but i think my curves turned out rather lousy after my initial loft. So my question is 2 fold. What's the best method here that I should use to tackle this and why? Anyone have any luck with modeling this type of stuff as I would love to see some with brief explanations for a Noob as to how you basicly modeled it. http://pick3ology.freewebpage.org/images/screen1.jpg Thanks Grayth |
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