Logo from Curve
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Hi,
Can someone help me. Im trying to make a logo from the attached curves (logo). Im capping the end with a plane but its not perfect. Whats the best way? Many thanks, Matt |
imo... bevel plus.
i did it with what you have... i deleted everything you had except the curves. then you select them and hit bevel plus in the edit nurbs menu i think. ...ps turn the glow down! |
Hi,
Thanks so much for that! I added the glow as i wanted to try and make it look neon i did add a light but it didnt spread across the whole volume of the 3d letter. Could you recommend a better way? Once again thanks a lot!! Matt ;> |
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.
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Lights
1 Attachment(s)
Hiya,
Thanks all well I'm actually trying to make something like this (see attached) florescent like with a glow. Any tips help with the lighting would be great!! Cheers, Matt |
look for ctrl_lights released by ctrl_studios
turns geometry into light. this is also something you can do in post easier than in maya. |
Thanks! I had a look but cant find that plugin anywhere guess ill have to do it in post then.
Thanks |
1 Attachment(s)
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Hi Gen,
Thanks so much for this looks good!! Mia_mat err what's that? Once again thanks so much for your help. Cheers, Matt |
oooo perhaps you could send me your file to check out?
;) |
Yikes, sorry I didn't save it ><, I just created some text, assigned a dark lambert, then assigned a mia_material_x (its a Mental Ray shader) to the front faces of the letters, I plugged a light surface (its in the MR texture section) into the 'additional color' slot (thats under the advanced section of the mia_material's attributes) Changed its color to red and told it to contribute to final gathering and reflections, turned on final gathering in the render settings, tweaked intensities a bit and did the actual glow in After Effects(more control that way but I'm sure you can use a bright Maya shader and a slight glow).
Other thoughts: I used the same type of shader setup on some poly planes to light the scene, and I did attach a photographic exposure lens shader to the camera. Edit: I did use Puppet's fisheye lens shader as well <3 |
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