Please help
Is there a way to select only visible geometry?
Backface culling helps me not select polygons facing away, but I still select hidden geometry. My issue is not selecting according to face direction but selecting according to what is visible. Wireframe I can see back to front and want to be able to select all geometry. Shaded view, I want to be limited to select only visible geometry. Is this possible in Maya? |
hard to understand what your asking. And i think the vid that you posted is not related. It seemed to be about centering the object in the camera view
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