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-   -   Attaching Surfaces (https://simplymaya.com/forum/showthread.php?t=15335)

RisTar 06-02-2005 07:59 PM

Attaching Surfaces
 
hi , ive just started to work with nurbs , i got some pretty good head surfaces just need a little bit smoothing . anyway my problem is that when i try to attach to surfaces after i rebuild them with the same number of spans some of them connects great but some of them fliped in , the outer surface turn black while the inner have the right color , . any1 knows what the prob ???

M 07-02-2005 07:05 AM

Hey, just a suggestion.. maybe try smoothing it out. I don't know exactly what you mean but do you convert it to polys or something after your through with nurbs? if so then use the

Edit Polygons>Normals>Soften Harden> Options and set it to soft or hard, up to you. Like i said I haven't had that problem in a while and i haven't used maya in a while, but maybe that will fix it :P.

mhcannon 07-02-2005 08:08 AM

My guess...and it's only a guess, is that somehow you got the surface normals reversed on one or more of you're NURBS surface patches. But I can't see how. The only way I could get them to flip was with the suface editing tool.

RisTar 07-02-2005 09:19 AM

i never used the surface editing tool and the surfaces reversed only when i attach them ..
dunno its just wierd

mhcannon 07-02-2005 10:09 AM

if you display the normals, do they all still point one direction?

RisTar 07-02-2005 01:51 PM

1 Attachment(s)
Display normals ?
i dont know what u mean but before the attach the all point out to the same direction , they are being reversed only when i hit the attach surfaces button .
anyway here is the pic with the surfaces details
cheack it out

iron_tick 07-02-2005 02:14 PM

can you post the file? I'll take a look at it for you.

What version of maya is this made in?

M 07-02-2005 03:05 PM

Try applying a different lambert to your file. Middlemouse drag it on :D. Lambert, blinn.. w/e. Just try another texture now that its attatched.

mtmckinley 07-02-2005 04:35 PM

you want the matching numbers (14 in your case) to be the same direction. Right now, they're opposite.

Select one of the surfaces and go to Edit Nurbs > Reverse Surface Direction > Options and choose Swap. This will swap the direction without editing the flow of the surface.

RisTar 07-02-2005 04:54 PM

as always mtmckinley , u solved my prob
Thanks dude


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