Textures on Particles
Hi guys
How would I go about baking textures onto particles, say if I want to get a bottle to dissappear (like it was made of dust). Would I create the object, texture it and then get it to emmit particles, would they then carry the texture over?? Any help would be great. |
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Cheers for that, the only thing i'm stuck on is the "particle color is derived from a file texture created by baking the vase's shading group lighting"
How do you go about this?? Cheers |
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